This section is the first to show more than one part of a character, mainly due to the other options not requiring much space.
Skills take up the main part of this section, and an expanded list of skills is given. Expanded as in even craft, profession and perform skill option is shown.
Class skills are automatically set based on the class, and any addition class feature that may treat a skill as a class skill like bardic knowledge for bards, or sorcerer bloodlines.
Each skill requires ranks to be entered, and these cannot exceed the maxium skill ranks for the level, and cannot be more then the total skill points available.
A miscellanous value can be assigned to a skill. Some are automatically added from feats (like skill focus) or classes. If skill focus, then the increase is checked against the number of ranks and is increased. Otherwise a score can be entered manually.
Languages are built up automatically from ones automatically given from race, and then bonus one based on the characters intelligence score.
A column shows where the languaged was gained from, either be it R from race and cannot be changed (as shown in orange) B for bonus, and S from linguistic skill.
When the language is selected for a bonus language, its checked against the list available for the race.
Druidic is the only language that can be selected.
The total languages are displayed for reference.
Proficiences are split into generic and then specific proficiencies. This are updated from classes and feats.
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