Saturday, July 13, 2013

PDF Editiable Character Sheets

As i stated originally, the reason why I started creating a character application is because I was using an pdf editable character sheet from SSA-X2. However the creater of that PDF no works on it and his site has been down for quite a while, but have a feeling he moved onto 4th Ed, rather then pathfinder.

So I've been using the LittleMars Pathfinder Editable Character Sheet for my characters which has worked out nicely, however I'm still on the lookout for a better version. But to get the next best thing, sometimes you need to go back to the original, so here is some screen shots of the SSA-X2 sheet I thought I share for those out there starting to create sheets again.

Monday, May 20, 2013

Application Retirement

Well seems I should have officially retired this application a couple of years ago. I stopped working in a job as a development and moved into a DBA role, so never found time to develop this application anymore. Plus with all the changes in pathfinder over the years, made me think that rather trying to automate as much as I could, I would change this back to just automated this basic, and letting users put in what they needed, so basically would mean re-writting the intire application. Plus Visual Foxpro has gone the way of the dodo, so until sometime I want to learn another language, consider this application retired.

Tuesday, June 22, 2010

Application Update

Finally, another update to the the application. This time the application is now called CCP (Character Creation Program) - Pathfinder RPG Edition.

You will find some new goodies in there excluding two new pages printable pages, prestige classes access and a bunch of bug fixes.

You can either download the fresh installation at, or download the following zip at and extract that into your current directory. You will need to run the new CCP.exe instead of the old Charsheet.exe, and all your existing settings should stay the same.

Thursday, February 18, 2010

Application Update

The changes listed today and some other bug fixes have all been uploaded into a new setup which can be downlaoded at

I've be implementing a new upgrade procedure for the application soon, so hopefully this will be last time you will be required to uninstall the application and install this one. Thus i've dubbed this release v1.3.1 (Alpha). It will still be set into demostration mode, and the unlock key entered to remove the 6 level limit on characters.

Effects & Conditions

  • I have implemented a new feature to the application that allows different effects to be applied to a character. Effects are any bonuses or penalties that apply to different characterstics of the character at various times.
  • A main example of this are conditions that a character can gain, which apply penalties to different characterstics of the character, hence why this now has its own section.
  • This replaces the conditions edit box in the Resistances section and now lists all the gainable conditions a character can get.
  • When one is to be applied, the relevant checkbox is checked. The details of the condition are then shown in the summary section, and the relevant effect added to the effects section.
  • This then leads to the next section - Effects.

  • Each effect that applies to a different characterstic needs to be entered invidually. Thus if a character is under the Elemental Body spell or wild shape ability, each characterstic must be entered in.
  • The characterstics that the effect can be applied to start with the abilities and include size; saves listed indivually and all; combat modifers that include initiative, damage, attack bonus, melee attack bonus, ranged attack bonus, CMB, CMD, armor class and natural armor; speed items; resistances items; skills listed indiviually or all skills; and some class ability items.
  • If the effect gives a bonus type, this can be selected from the known bonus types.
    And then the bonus itself. Some characterstics require the bonus to be entered in a particular format. DR for example needs to be in the format number/reduction and vision in the format of type - range.
  • Each characterstic in the application an effect can affect is checked and the bonus added as seen below.

  • So because of the large list of characterstics that a spell, item or class ability may effect, I have allowed a large number of items to be entered. The click menu system is also present to allow effect items to be moved, deleted, duplicated.
  • This combined with only effects that have been checked to apply actually apply, lets mutiple sets of effect to be entered and then the effect turned on and off for different situations.
  • It does require a lot of manual entereing, but once setup I beleive this is a great enchancement to the application.

Rods, Staves & Wands

  • Update time!
  • The application has been changed with a few things but I will start with a new equipment option, namely Rods, Staves & Wands.
  • This section allows 4 items to be entered and their properties updated.
  • The first option is to choose if the item is a Rod, Staff or Wand. This only makes minor changes to the control, such as the Quality / Source option which is changed to Divine and Arcane for Wands, and Lesser, Normal and Greater for Rods. Staffs don't have a source.
  • The other options all require manual entering that includes the Charges, Aura and Caster Level and a larger area for any powers the item may have.
  • The click menu system has also been added for wands similar to weapons to allow the moving of the item into the different areas of the application. When moving to an equipment section the caster level and charges is brought across.
  • I'll be back with the other changes.

Tuesday, February 9, 2010


The demo has been updated and is ready for use at

I have also introduced a unlock option to removed the six level restrictions. This requires entering a unlock key into the preferences screen.

If you are seriously wanting to use the application please contact me and I'll give you the unlock key... maybe ;)