Load and Encumbrance effect the character in many ways, mainly an armor check penalty similar to armor, and the maximum dexterity a character can use for their AC, again similar to armor. However this never stacks with armor, only the worse score is used.
The total load is calculated from the different equipment sections, and refreshes everytime the section is displayed.
The encumbrance level is based on the characters strength score, and how much load the character is carriying.
The light, medium and heavy load limites are calculated based on the character strength, and the lift and drag weights calculated from there.
The encumbrance level that character is then calculated to be at is shown in bold.
This is then checked throughout the application where a abilities only apply if a character has a certain encumbrance level.
And thus ends the equipment section. I'll be updating the demo with these changes shortly.
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