skip to main |
skip to sidebar

- Update time!
- The application has been changed with a few things but I will start with a new equipment option, namely Rods, Staves & Wands.
- This section allows 4 items to be entered and their properties updated.
- The first option is to choose if the item is a Rod, Staff or Wand. This only makes minor changes to the control, such as the Quality / Source option which is changed to Divine and Arcane for Wands, and Lesser, Normal and Greater for Rods. Staffs don't have a source.
- The other options all require manual entering that includes the Charges, Aura and Caster Level and a larger area for any powers the item may have.
- The click menu system has also been added for wands similar to weapons to allow the moving of the item into the different areas of the application. When moving to an equipment section the caster level and charges is brought across.
- I'll be back with the other changes.

- Hi All, back with another update to the application which is an extension of the application, no new content as yet, but still a bit of development.
- As previously said I have been working on expanding the click menu system for weapons and items to allow them to be maniuplated around the application. Just to reinterate this is a left click menu system that brings up options to choose.
- The "Clear" option is still present, which is now grouped with "Insert", "Duplicate" and "Delete"
- "Insert" moves all the slots beneath the current slot down, and inserts a blank slot.
- "Duplicate" does a similar process except duplicating the slot.
- "Delete" clears the slot and then moves all underneath up.
- Speaking of moving, there are two grouped options for moving up and down. This will move the current slot up or down as selected, moving the next/previous slot to that current position. Moving up can't be performed if at the first slot, and moving down at the last and the options are disabled. This is then useful for having the weapons that are wanted to be printed on the character sheet being in the order you wish.
- I have also included a moving to the equipment section grouping. This deletes the slot and as said moves the option to the specified equipment section. With this option however, all details setup for slot will be lost, with only the description plus quality and any special properties is displayed in the equipment section.
- The application will prompt for permanant changes and cannot be changed unless all changes are reverted.
- Armor and shield have the move to equipment options as well without any of the additional items listed above as these are single entries.
- The equipment section for carried, stored and valuables all have click menu button included in their grids as seen below.

- This has similar options as for weapons except that it only allows moving to the alternate equipment section.
- I deliberately have not done a move option to weapon or equivilant option because with items being freetext, the weapon cannot always be guaranteed being present in the list of weapons or etc.
- There was also some bug fixes included with some options not working correctly in the weapons for drill downs.

- Load and Encumbrance effect the character in many ways, mainly an armor check penalty similar to armor, and the maximum dexterity a character can use for their AC, again similar to armor. However this never stacks with armor, only the worse score is used.
- The total load is calculated from the different equipment sections, and refreshes everytime the section is displayed.
- The encumbrance level is based on the characters strength score, and how much load the character is carriying.
- The light, medium and heavy load limites are calculated based on the character strength, and the lift and drag weights calculated from there.
- The encumbrance level that character is then calculated to be at is shown in bold.
- This is then checked throughout the application where a abilities only apply if a character has a certain encumbrance level.
- And thus ends the equipment section. I'll be updating the demo with these changes shortly.

- Wealth is split into two sections: Coinage and Valuables.
- Coinage is split into the 4 different types of coins CP, SP, GP and PP.
- The weight is calculated as 50 coins to one pound.
- I also added a banked section for coins as I am aware of some games using a banking system.
- Valuables is a similar grid to carried items, except the wealth of the item is required.
- The total wealth is calculated from both the coins (including banked) and valulables.

- This section allows 20 items to be saved for either items carried by the character, or stored away in another location that don't affect the characters load.
- The locations are selected by a dropdown with the carried locations including the body slots used for magic items.
- Items that are stored are items that are either stored in some location the character can get back to, or an extradimensial space such as a bag of holding or handy haversack. That way the item doesnt count towards the characters load as stated.
- A total weight control is present for the carried equipment to give a running total of the weight. The total load is handled in the Load and Encumbrance section.
- The reset buttons allows for the items to be cleared in their respectively section.

- Back again with another update, this time the equipment section.
- Previously I had a section for Worn Equipment. I have now expanded that out to cover all the equipment options available for a character.
- Instead of having a page for each item, I have now split them into sections similar to weapons, allowing for the options to be group togethor better.
- There are four sections, with the first being worn items (which replaces the worn equipment but essentially the same), Carried and Stored Items, Wealth (coinage and valauables) and a section for Load and Ecumbrance.
- As seen, nothing has changed on the worn items page. But as stated previously the armor and shield controls have a button menu that is used to clear the slot.