Well I'm back from the Christmas break and have done some more developing and pleased to release the Weapons page fully. This section we look at ranged weapons.
The range weapons control is based on the melee weapons control, except with ranged weapons ammuntion comes into play. This required more space and thus only 3 ranged weapons can be entered.
Ammunition has its own quality, which is of better quality then the bow itself, its updated in the damage. Ammunition can also have its own properites, so a field is available to be entered.
Bows are fired at normal ROF, however Crossbows require the character to have the Rapid Reload feat or a Repeating crossbow to by able to fire more than once a turn. The BAB progression is automatically updated based on those rules.
Composite bows have strength ratings associated with them, which when a composite bow is selected, the strength rating can be entered. This effects the damage, and if the character does not have a equal or greater strength bonus as the strength rating, then suffers a penalty.
I choose not to handle two weapon fighting with crossbows which is possible, but gets very messy, so this will be required to be updated by the user.
The majority of the feats available to ranged weapons are circumstantial, so I choose not to automatically add those, again leaving this to the user for updating. Otherwise I have handled all the feats as the same as the melee weapons control.
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