Tuesday, February 9, 2010

Click Menus



  • Hi All, back with another update to the application which is an extension of the application, no new content as yet, but still a bit of development.
  • As previously said I have been working on expanding the click menu system for weapons and items to allow them to be maniuplated around the application. Just to reinterate this is a left click menu system that brings up options to choose.
  • The "Clear" option is still present, which is now grouped with "Insert", "Duplicate" and "Delete"
  • "Insert" moves all the slots beneath the current slot down, and inserts a blank slot.
  • "Duplicate" does a similar process except duplicating the slot.
  • "Delete" clears the slot and then moves all underneath up.
  • Speaking of moving, there are two grouped options for moving up and down. This will move the current slot up or down as selected, moving the next/previous slot to that current position. Moving up can't be performed if at the first slot, and moving down at the last and the options are disabled. This is then useful for having the weapons that are wanted to be printed on the character sheet being in the order you wish.
  • I have also included a moving to the equipment section grouping. This deletes the slot and as said moves the option to the specified equipment section. With this option however, all details setup for slot will be lost, with only the description plus quality and any special properties is displayed in the equipment section.
  • The application will prompt for permanant changes and cannot be changed unless all changes are reverted.
  • Armor and shield have the move to equipment options as well without any of the additional items listed above as these are single entries.
  • The equipment section for carried, stored and valuables all have click menu button included in their grids as seen below.


  • This has similar options as for weapons except that it only allows moving to the alternate equipment section.
  • I deliberately have not done a move option to weapon or equivilant option because with items being freetext, the weapon cannot always be guaranteed being present in the list of weapons or etc.
  • There was also some bug fixes included with some options not working correctly in the weapons for drill downs.

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