Friday, November 13, 2009

Combat Modifiers




  • Combat modifiers covers off most of the combat related aspects of a character: Initiative, Base Attack Bonus, Combat bonuses (melee and ranged attack progression, Combat Manevurer bonuses), Armor Class values and Movement.

  • Initiative is based on the characters dexerity score and if they have the improved initiative feat which is added as a misc bonus.

  • Base attack progression is calculated on the characters levels they have gained as setup in the level progression area. This is then used to determine the Melee and Ranged attack progression.

  • Any feature that improves a attack progression is added to the misc score, otherwise the breakdown of ability modifier, size modifer and 1st, 2nd, 3rd etc attack is shown and cannot be changed.

  • Combat Manevurer bonuses are set based on the pathfinder rules.

  • Both CMB and CMD that have any misc bonuses added to them and can be seen indivually when clicked. These include Armor Training for fighters, and AC Bonus for Monks.

  • For CMB, if the character has the agile manevures feat, dex is used instead of str, so this is shown for reference and alters the ability modifier. And if a monk, the monk's level is used instead of the BAB value.

  • Armor Class is broken down into the various values required i.e. With Shield, no Shield, Flat Footed and Touch AC. Uncanny dodge is updated if gained from a class feature, and the flat footed AC adjusted accordingly.

  • The armor worn by the character determines the armor bonus. This is set in the worn equipment section and cannot be changed.

  • The armor worn also sets the max dexterity score that can be used. This is also adjusted by class abilities such as fighter armor training.

  • A section is given for natural armor and deflection bonuses, as well as any misc bonuses gained from other sources.

  • Movement section first sets up the total movement speed based on the characters size, and then checked against the speed of armor worn. If the character has the Slow and Steady rule (such as being a dwarf, this is taken into account).

  • The rate at which the character can run is then calculated on the armor worn (adjusted by armor training for fighters).

  • Any feature that improves a character speed such as fast movement from monk and barbarian are added as misc scores.

  • The other speed types are also given and are updated if the character gains that type of speed from a source such as sorcerer bloodlines.

  • Any others conditional modifiers for any of the option are listed as well.

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