Showing posts with label Encumbrance. Show all posts
Showing posts with label Encumbrance. Show all posts

Wednesday, January 27, 2010

Equipment (Load and Encumbrance


  • Load and Encumbrance effect the character in many ways, mainly an armor check penalty similar to armor, and the maximum dexterity a character can use for their AC, again similar to armor. However this never stacks with armor, only the worse score is used.
  • The total load is calculated from the different equipment sections, and refreshes everytime the section is displayed.
  • The encumbrance level is based on the characters strength score, and how much load the character is carriying.
  • The light, medium and heavy load limites are calculated based on the character strength, and the lift and drag weights calculated from there.
  • The encumbrance level that character is then calculated to be at is shown in bold.
  • This is then checked throughout the application where a abilities only apply if a character has a certain encumbrance level.
  • And thus ends the equipment section. I'll be updating the demo with these changes shortly.

Equipment (Carried and Stored Items)



  • This section allows 20 items to be saved for either items carried by the character, or stored away in another location that don't affect the characters load.
  • The locations are selected by a dropdown with the carried locations including the body slots used for magic items.
  • Items that are stored are items that are either stored in some location the character can get back to, or an extradimensial space such as a bag of holding or handy haversack. That way the item doesnt count towards the characters load as stated.
  • A total weight control is present for the carried equipment to give a running total of the weight. The total load is handled in the Load and Encumbrance section.
  • The reset buttons allows for the items to be cleared in their respectively section.