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- Wizards require an Arcane bond to be selected, in which either a item bond or familiar is gained. When either option is shown, a drop down is made visible to select from a list.
- Advanced familairs can only be selected if the feat has been chosen.
- If not a Universalst, then two opposition schools are required to be entered.
- If a Transmuater, then the phsyical enchancement bonus is required to be entered, and this automatically updates the attributes section.
- Bonuses feats are automatically added to the feats section as well, similar to fighters.

- Sorcerers bloodlines can add a variety of different options based on the blood line chosen.
- If Draconic or Elemental, then a type is required to be chosen.
- The Arcane bloodline requires a class skill, school and arcane bond to be chosen, in which are displayed when the blood line is selected.
- The arcane bond options are the same as wizard

- Babarians only require rogue talents to be chosen, to this effect the talents s are listed in a drop down for selection.
- Only at the level they obtain a rage power, can a rage power be selected.
- Rogues have advanced talents that can be selected only once the rogue has reached level 10, otherwise cannot be selected.

- Rangers require the most choices out of the 11 classes, but only gain this options as they gain levels
- Similar to fighter weapon groups, favoured enemies and favoured terrain options allow the choice to be selected, while displaying the level they gain the option, and the bonus they gain.
- Hunters bond allows a animal companion to be selected, and a list of animal companions are shown

- Paladins first receive mercy's at 3rd level, in which then this can be selected.
- At 4th level they channel postive energy. This option is shown for reference.
- At 5th level they then gain a Divine Bond, and an option is made visible to choose.

- Monks do not require any choice to be made, so I display the increasing abilities that a monk gains with levels.

- Fighters are required to choose weapon groups in which they gain bonuses for as their level increases
- The weapon group is available to be selected from a dropdown inside the grid, with the level and bonus increase shown for reference.
- At 20th level a fighter gains weapon mastery, where a drop down is made visible to choose the weapon.
- The bonus feats gained by fighter levels are automatically handled in the feats section.

- Druids nature bond allows either an animal companion or domain to be selected.
- If the animal companion is selected, a drop down is made visible to show the animals available as shown on the cleric post.
- Domains are limited to a selection and show the power and what level they gain it at, the same as clerics

- The main cleric options are to select the domains, however if a neutral cleric, the type of channel energy needs to be selected.
- Some domains like the animal domain give extra options, in this case an animal companion. A drop down becomes visible if this domain is selected and a animal companion can be selected.
- Each domain grants powers as you gain levels, the powers and the level they are gained at are shown for reference.

- Bards do not require any features to be chosen, so I have instead listed the inspire bonuses for reference.
- I have also listed the total number of bardic perfomances a bard can do.

- Babarians only require rage powers to be chosen, to this effect the rage powers are listed in a drop down for selection.
- Only at the level they obtain a rage power, can a rage power be selected.
- If the power has a prerequisite, this is checked, and the power not allowed if does not meet the requirements.
- I've also put the total rage rounds for reference.
- Class options is a section I left for some time as I wanted to get the other sections working before delving into what each class affected. The section is designed to choose the different options available for each class.
- Only the classes that have been selected in page 3 can be accessed. The order of the classes is determined by the order in which the class were entered i.e Rogue then Fighter.
- The features for selection are determined on the class level for that class. Higher level features are only displayed when the class is found to have sufficient level.
- Each page displays a grid with the special abilities for the class. Only the features available for the class level are shown.
- If the class has a feature that requires a choice at a periodic level, these are displayed in the grid along with the classes special abilities. If the options can only be selected as determined by the class, and check for any prerequisites it may require such as class level.
- Other class features that are either a one time choice, or add new features based on the class level, are shown next to the grid. Class features such such as Domains, Bloodlines and Wizard Schools display the features based on the class level. Others class features such as Favoured Enemies and Weapon Groups, require a selection to be made, but are automatically updated based on the order they were entered.
- Classes that do not require any option to be chosen, still display the grid as well as other relevant information
- If the class feature adds a feat or improved a skill or gives the character another ability, this is handled in the relevant section.
- I'll be posting screen shots of each class at level 10 to see the different options available.